Integration of Modern Technology with Education System
If the curriculum of educational domain is augmented with technology, it would create a great effect over the students of educational institutions and the faculty members would be at much ease. Technology is globally helpful in all the fields and the education sector is a beneficiary as well. It has created a virtual bridge of communication among tutors and students. The Internet plays a vital role as the faculty and pupils have direct access to a bulk of information of their interest.
Imparting
knowledge through scientific means is another way of modern technology use.
Computers, an offshoot of technology, are the best ways of doing it. Use of
computer in any educational establishment enhances and refine knowledge of
students.
Following
mode of technology support the instructors for the conduct of courses in
different disciplines like science, art, history, social studies, economy,
literature, engineering, computer, medical, etc.
· Education Simulation Programs These programs simulate
real-life situations and students go through a virtual experiment, observe,
process, and take decisions. Their wrong decisions do no harm but they learn
through their mistakes. Simul8, FlexSim, Oregon Trail, Lewis and Clark
Expedition, Virtual Labs, HSTPNSim, and Cell Alive (Biology) are some good
examples of simulation programs.
· Tutorial Programs Assist the teachers to a great extent
in terms of the flow of information, practice, and evaluation. It enables
students to work independently. Nowadays online and offline, free of cost,
tutorials in all educational and non-educational fields are available.
· Audios and Videos Programs It is the best way to engage a
larger audience. Audios and videos carry instructions to perform a particular
task and compare the results among the students. Mistakes observed would be
eradicated. This program can be repeated as many times as required.
· Problem Solving Software Programs inculcate a sense of
evaluating problems to reach a number of logical solutions and select the best
one. It focuses on the learner’s skills and approaches towards the
problem-solving ability. It also strengthens the student’s ability to observe,
analyze, organize, infer, predict, recall, analog, and formulate the ideas.
· Practice Programs Prepared for real practices
effectively engage students and enhance their ability to tackle problems,
incorporate a sense of competition, and get immediate feedback.
Modern
technology has brought a revolution in the world in a general and the
educational department in particular. The integration of technology with the
present curriculum through following means could bring the standard of
education to the next level: -
· Use of Microsoft Office Computer microsoft office
is a package that includes Word for
writing/editing, PowerPoint for making
slides/presentations, Excel for handling mathematic
equations/formula, Access for database, Publisher for
creating anniversary cards/books.
· Desktop Publishing and
Graphic/Paint/Draw Software Desktop publishing helps in printing
written documents. Graphic, paint, and draw give the services of drawing,
labeling scientific objects easily.
· LEAP Motion It is hardware for writing, drawing,
zooming, playing, and interacting with a computer screen. Students can do all
stuff with a finger, fingers, or entire hand. The mouse follows the movements
of physical touch.
· Chromebooks It is a one-button-push, easy
to control, Google’s Chromebook best for lower grade school classrooms.
· Celly It is a messaging device best
for shy students. Teachers can communicate with the backbencher students who
don’t participate in the classroom due to psychological or other factors.
· LessonCast It allows teachers to
make a lesson plan strategy or idea through video, PowerPoint, documents, etc.
Such lesson plans are shared with other instructors for review, refinement, or
improvement. The software is well connected among the faculty members which
allows everyone to reach out to a pool of knowledge that globally has an impact
on education in an encouraging way.
· Learning Interactive Websites
Ø 3plearning.com It is an interactive
website which provides teachers to teach remotely during school closure. They
can give assignments to students and get back the solution file within a
stipulated timeframe. This website provides the teachers an opportunity to stay
connected with students' progress.
Ø ThinkQuest.org A learning platform for
faculty members and students. The projects are created with text, images,
votes, debates and messages.
Ø Parents.mindplay.com It
enhances the reading ability of the students through a series of assessments.
The reading tutors emulate one-to-one tutoring instruction and support the
students.
Ø Blogger.com A user-friendly platform
where students share their thoughts through text, images, videos clips, etc.
Teachers can engage all students, even shy ones. It helps in class management
like assignments, handouts, Q&A board, etc. Students collaborate, discuss,
and create own portfolios.
· Interactive Science Websites There are a number of
such websites available where science remains the focus. Following are the few
best websites that promote the field of science very effectively.
Ø Try Science It has a collection of
interactive experiments, field trips, and adventures. http://www.tryscience.org/home.html
Ø IXL It provides a number of
interactive projects in the field of mathematics, science, social studies,
language arts, etc. Students from 2nd to 8th grade
are the beneficiaries. https://www.ixl.com/
Ø BrainPOP It has
curriculum-based contents which engage the teachers and students. https://www.brainpop.com/
Ø Edheads –
Activate Your Mind Has ten running interactive science
projects about stem cells, cell phone, brain & knee surgery, crash scene,
hip replacement & resurfacing, machines, and weather. http://www.edheads.org/
Ø Curiosity
Machine - Teach AI It focuses to teach students about
the power of Artificial Intelligence. https://www.curiositymachine.org/
Ø Science
Kids Deals
with science games like living things and physical processes. It also
provides games over solids, liquids, gases, and virtual circuit. http://www.sciencekids.co.nz/gamesactivities.html
Ø The
Exploratorium It gives students an opportunity to explore science,
art, and human perception. https://www.exploratorium.edu/
Ø National
Geographic Kids It
gives an interaction with animals, nature, people, and places. http://kids.nationalgeographic.com/
Ø HHMI
Biointeractive It
is 3-D interactive, virtual labs, and printable actions where students can use
"Click & Learn" activities. It has a great volume of embedded
video clips and animations. https://www.biointeractive.org/
Ø Wonderville
It has a
collection of interactive games about things created by science. http://www.wonderville.ca/
Conclusion
Learning is a never-ending journey, where everyone is a learner irrespective of the age factor. Learning when amplified with modern technology, then sky is the limit. The present curricula can be strengthened with technology for better results. If the technology is fully incorporated into the educational system then desired results could be as per expectations. Educational institutions and organizations have to collaborate with the existing and upcoming technology for a better outcome.
Learning is a never-ending journey, where everyone is a learner irrespective of the age factor. Learning when amplified with modern technology, then sky is the limit. The present curricula can be strengthened with technology for better results. If the technology is fully incorporated into the educational system then desired results could be as per expectations. Educational institutions and organizations have to collaborate with the existing and upcoming technology for a better outcome.
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